Thursday, September 8, 2011

Helpful information

I may as well at least TRY to be helpful, right?

For the writing side:

Defining good comic book characters

In the last session, we covered a brief overview of building a good comic book story. Now, we’re going to go over what defines a good comic book character.
  • Characters fight overwhelming odds, usually in terms of a villain (characters wildly overmatched / overwhelmed).
  • Escalating threat, where hero’s actions become more futile, even making things worse through his actions.
  • Personal hook — why does this character care? Why do we care about him? Grudge matches are old threats, and don’t make a character heroic; protecting others from harm does, and provides sympathy for the characters.
  • Sympathy, coming not through adversity, but through heroism. Sympathy doesn’t come from pity, but from approving of the good things they do, enough to feel badly for their problems.
  • Character in conflict, emotional or physical. Treat them horribly!
  • Character’s relationship with supporting cast. It’s their book, too. Supporting cast story should advance along with, but not eclipse, the hero’s story.
  • Plot twists. Think: What’s the worst thing to happen to the character? Do it, and have it be the best thing. Also, what’s the best thing to happen to the character? Do it, and have it be the worst thing. (Example: Spidey gets his parents back — and they’re aliens!)
  • Don’t be sentimental about the characters. Let bad stuff happen!
  • Show inventive, novel ways for the characters to use their powers.
  • Stories are best when they’re organic, and non-event driven. Why would these characters naturally get together? Why should we want to be these characters? Because, if done right, the super-powered stuff in them looks cool.
  • Short-term status quo. Something should change each issue. Define characters each issue in a new and skillful way.
Remember, folks, your philosophy on writing comic book stories should be to entertain, excite, and intrigue your readers through the heart with the creation of fantasy, wish-fulfillment stories emphasizing the human condition in some way, in a philosophical, emotional, and physical conflict between right and wrong with maximum visual impact!


Defining a good comic story

Let’s look over some essentials for a good comic book story:
  • Interesting, relatable characters
  • Events driven by characters
  • Conflicts manifested on several levels
  • Decisive actions taken by the characters
  • Character change, growth, and progression in the story
  • Visually and action oriented (if it isn’t, why not stick to non-visual prose?)
  • Sense of wonder
  • Resolution — sense of hope
  • Some insight into the human condition
  • A point to the story. What is it you’re trying to say?

What I find very helpful when I begin to write a story or at least brainstorm ideas into one is having these key points to storytelling written down and taped near my computer. This way, it’s a reminder of what I can’t lose focus of while writing.


There are plenty of books on art/writing and comics in my a-store. I pretty much will add any book I've read that I think others should read too.

Layout::

To fight talking head syndrome:
Wally Wood has never let us down.


















Use different Camera Angles
Camera Heights



Mix it up

































































180 Rule/ Breaking Axis

Crossing axis makes the objects look like they
magically traded places and confuses the readers.







You can move your axis, but don't cross it with the camera.



















Drawing:

Composition and Framing

Tangents
They look like shit. Avoid them.

















Use 3D forms instead of 2D shapes to draw people and objects
Planting the feet does a lot to describe 3D space existing in your drawing

3D form = Hot. Everything else is flat and boring.




Errol's easymode forshortening



















That's it. Have fun everybody!

Friday, August 26, 2011

Anaiira's Got Critiques

From Kupocake and Gearfish.

Herpity Derpity


Sorry guys. You'll just have to deal with my awful writing. The 9 page thumbs are sort of rough draft-ish ideas. The first 7 panels were one storyline and then I thought about it and it really didn't seem all that awesome to me, so I restarted from panel 5 onwards. (So the eight panel is page 6 on v. 2)

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Page 7 v2 script:
Theo: I suck.
Claudia: No! That was original! (Or, alternatively, I was thinking she would be more blunt) Yeah, well. kinda.
Theo: I can't even get the perennial classic 'On the Twelfth Day of Holiday Celebrating the Birth of a Demigod My Amorous Companion Bestowed Upon me Some Slaves and Farm Animals' right.
Claudia: Well. It's not quite as catchy as I remember it.
Theo: I suppose I should just keep practicing....
Claudia: No! No. No no no. No. I think perhaps we should take our chances. Perhaps the DANGEROUS ravine would only be dangerous.
Theo: Ohh. What's the use.

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Critiques?

Wednesday, August 17, 2011

SmackJeeves!

The SmackJeeves account for the comic is up and running!

Take a look

Also, remember that if you are interested in taking part in the project, please message Arianna about it.